What is Industrial Design?
Industrial design is a multi-disciplinary field of design. “What is Industrial Design?” is a somewhat broad question because industrial design may include a number of different sub-divisions of design. These sub-categories of industrial design may include furniture design, packaging design, car design, product design, lighting design, and a whole number of other types of jobs in applied three-dimensional arts.
Industrial design specifically differentiates itself from these other specific types of design by focussing on the industrialized process. For the most part, everything that an industrial designer creates is intended to be mass produced. Inherent in the design of the object is the design of the process in which the object is made. The question What is Industrial Design ? can have many answers because industrial design overall is focussed on the process by which things are produced, more so then producing a specific item.
Industrial Design Definition
Industrial design is a field that blends together art and engineering with the general goal of creating an object for production. Industrial Design differs from the field of Product Design in that industrial design focusses around objects of industry. Industrial design is a multi-disciplinary field that involves many other aspects of design including graphic design, packaging, furniture, and many more.
Industrial design basically combines applied art and applied science with solid business acumen to create and design a product that is functional, useable and aesthetically pleasing to the eye.
History of Industrial Design
To fully understand what is industrial design, it is important to know the origins of the industry. Industrial design really got its start at the beginning of the twentieth century. Along with growth in technology and the industrialization of the Western world’s manufacturing capabilities, came a need for someone to engineer this process. The phrase “industrial design” was first conceived of by the New Zealand based Joseph Claude Sinel in 1919. In the early days of industrial design, the role of the industrial designer was to merge mass-market production techniques with the skills of traditional craftsmanship.
What is Industrial Design Used For?
The industrial design process is essentially applied to every product that is manufactured and used by consumers. It takes the idea for a new product from the concept stage, through design and refinement to actual production of the final product. The overall aim of industrial design is to basically ensure that a product functions well and does the job required, has an attractive appearance, and is appealing to customers so that it sells. Industrial designers work in a huge number of product categories, with most specializing in a particular field of work. This can range from household appliances to technology devices, furniture, toys, automobiles, tools and a host of other categories.
Tuesday, March 27, 2012
Wednesday, March 14, 2012
ELEMENTS AND PRINCIPLES OF ART
ELEMENTS
VALUE- THE DEGREE OF LIGHTNESS OR DARKNESS OF AN OBJECT
LINE- AN ELEMENT THAT IS THE PATH OF A MOVING POINT THROUGH SPACE
SHAPE- 2D AREA THAT IS DEFINED AS EITHER ORGANIC OR GEOMETRIC. A SHAPE HAS ONLY HEIGHT AND WIDTH, NO DEPTH.
FORM- OBJECTS HAVING 3 DIMENSIONS, HEIGHT, WIDTH AND DEPTH.
COLOR-AN ELEMENT DERIVED FROM REFLECTED LIGHT. COLOR HAS THREE PROPERTIES:
HUE- NAMES OF THE COLORS
VALUE- LIGHTNESS OR DARKNESS
INTENSITY- PURITY OF THE HUE OR CHROME
TEXTURE- THE DEGREE OF ROUGHNESS OR SMOOTHNESS OF AN OBJECT. CAN BE TACTILE OR VISUAL
SPACE- REFERING TO THE EMPTINESS OR AREA BETWEEN, AROUND, OR WITHIN OBJECTS
PRINCIPLES
BALANCE- THE CONCERN OF EQUALIZING VISUAL FORCES OR ELEMENTS IN A WORK OF ART
MOVEMENT- TO CREATE THE LOOK AND FEELING OF ACTION AND GUIDE THE VIEWER'S EYE THROUGH THE WORK OF ART.
RHYTHM- INDICATING MOVEMENT BY THE REPETITION OF ELEMENTS OR OBJECTS.
PATTERN- 2 DIMENSIONAL DECORATIVE VISUAL REPETITION, PATTERN HAS NO MOVEMENT.
EMPHASIS- MAKING ONE PART OF A WORK DOMINANT OVER THE OTHER PARTS.
CONTRAST- REFERING TO THE PLACEMENT OF OPPOSITES NEAR ONE ANOTHER. THIS CREATES VISUAL INTEREST, DRAMA AND OR EXCITEMENT.
UNITY- SENSE OF WHOLENESSIN A WORK OF ART ACHIEVED THROUGH EFFECTIVE USE OF ELEMENTS AND PRINCIPLES OF ART. UNITY UTILIZES PROXIMITY, REPETITION, AND SIMPLICITY
VALUE- THE DEGREE OF LIGHTNESS OR DARKNESS OF AN OBJECT
LINE- AN ELEMENT THAT IS THE PATH OF A MOVING POINT THROUGH SPACE
SHAPE- 2D AREA THAT IS DEFINED AS EITHER ORGANIC OR GEOMETRIC. A SHAPE HAS ONLY HEIGHT AND WIDTH, NO DEPTH.
FORM- OBJECTS HAVING 3 DIMENSIONS, HEIGHT, WIDTH AND DEPTH.
COLOR-AN ELEMENT DERIVED FROM REFLECTED LIGHT. COLOR HAS THREE PROPERTIES:
HUE- NAMES OF THE COLORS
VALUE- LIGHTNESS OR DARKNESS
INTENSITY- PURITY OF THE HUE OR CHROME
TEXTURE- THE DEGREE OF ROUGHNESS OR SMOOTHNESS OF AN OBJECT. CAN BE TACTILE OR VISUAL
SPACE- REFERING TO THE EMPTINESS OR AREA BETWEEN, AROUND, OR WITHIN OBJECTS
PRINCIPLES
BALANCE- THE CONCERN OF EQUALIZING VISUAL FORCES OR ELEMENTS IN A WORK OF ART
MOVEMENT- TO CREATE THE LOOK AND FEELING OF ACTION AND GUIDE THE VIEWER'S EYE THROUGH THE WORK OF ART.
RHYTHM- INDICATING MOVEMENT BY THE REPETITION OF ELEMENTS OR OBJECTS.
PATTERN- 2 DIMENSIONAL DECORATIVE VISUAL REPETITION, PATTERN HAS NO MOVEMENT.
EMPHASIS- MAKING ONE PART OF A WORK DOMINANT OVER THE OTHER PARTS.
CONTRAST- REFERING TO THE PLACEMENT OF OPPOSITES NEAR ONE ANOTHER. THIS CREATES VISUAL INTEREST, DRAMA AND OR EXCITEMENT.
UNITY- SENSE OF WHOLENESSIN A WORK OF ART ACHIEVED THROUGH EFFECTIVE USE OF ELEMENTS AND PRINCIPLES OF ART. UNITY UTILIZES PROXIMITY, REPETITION, AND SIMPLICITY
Monday, March 12, 2012
MS3D PIET MONDRIAN
Please copy and paste the following links into your address bar and view/read
http://hypocritereader.com/3/mondrian
http://www.artcyclopedia.com/artists/mondrian_piet.html
http://www.bing.com/images/search?q=PIETY+MONDRIAN+ART&qs=n&form=QBIR&pq=piety+mondrian+art&sc=8-18&sp=-1&sk=&adlt=strict#x0y2720
http://hypocritereader.com/3/mondrian
http://www.artcyclopedia.com/artists/mondrian_piet.html
http://www.bing.com/images/search?q=PIETY+MONDRIAN+ART&qs=n&form=QBIR&pq=piety+mondrian+art&sc=8-18&sp=-1&sk=&adlt=strict#x0y2720
Thursday, February 9, 2012
POP ART-PSA
CHOOSE A TOPIC FOR A PSA. TRY TO MAKE A CHOICE THAT HAS STRONG MEANING FOR YOU. IT COULD BE MAKING PEOPLE AWARE OF AN ILLNESS OR IT COULD BE A HUMOROUS MESSAGE. WE WILL CREATE AN 16 x 20 POSTER THAT WILL INCORPORATE TEXT AND IMAGERY. THE TEXT CHOICES SHOULD BUILD ON OUR EXPERIENCE FROM THE LAST ASSIGNMENT. MAKE MINDFUL CHOICES OF FONT AS WELL AS THE COLORS AND HOW YOU CHOOSE TO RENDER THEM. THERE MUST BE AN EMPHASIS WITHIN THE TEXT'S MESSAGE WHICH CAN BE ACHIEVED A NUMBER OF WAYS. A WORD OR WORDS COULD BE WRITTEN IN A LARGER POINT SIZE OR PERHAPS A DIFFERENT COLOR, MAYBE EVEN SOME DIFFERENT TREATMENT. YOU MIGHT EVEN BE CLEVER AND USE SOME PORTION OF A WORD TO DELIVER A MESSAGE BY ALTERING IT. EXAMPLE: THE WORD, beLIEve COULD BE MANIPULATED.
BEFORE BEGINNING YOUR PROJECT, YOUR ASSIGNMENT IS TO POST AN EXAMPLE OF A PSA IMAGE THAT YOU THINK SUCCESSFULLY COMMUNICATES IT'S MESSAGE THROUGH CLEVER MANIPULATION OF IT'S TEXT.POST IS DUE BY MONDAY 2/13
Wednesday, February 8, 2012
MS3D Guggenheim architecture
copy and paste into browser and explore images of the Guggenheim Museums in Spain and New York!
https://www.google.com/search?q=guggenheim+spain+and+new+york&rls=com.microsoft:en-us:IE-SearchBox&oe=UTF-8&rlz=1I7GPCK_en&safe=active&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=_7EyT-SvKNL2ggeV5bW6BQ&biw=1061&bih=563&sei=CLIyT-uOCIHK0AGA6fTQBw
https://www.google.com/search?q=guggenheim+spain+and+new+york&rls=com.microsoft:en-us:IE-SearchBox&oe=UTF-8&rlz=1I7GPCK_en&safe=active&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=_7EyT-SvKNL2ggeV5bW6BQ&biw=1061&bih=563&sei=CLIyT-uOCIHK0AGA6fTQBw
Thursday, January 26, 2012
POP ART- COLOR THEORY
Below is a link to a site that deals with color theory and what various colors represent from a psychological point of view. Read carefully and take notes on what each color represents. You will be using this information.
http://www.precisionintermedia.com/color.html
http://www.precisionintermedia.com/color.html
Monday, January 23, 2012
POP ART SYNOPSIS
Pop Art class will focus on various facets of popular culture- visual art (comic books/video games/contemporary art/pop art), music, sports, television/film, politics, current events.
Students will be given a variety of assignments that deal with issues in popular culture. Each student will create their own blog to create solutions for assignments which will deal with both writing and imagery. Students will be asked to explore new ground as well as apply their own interests to assignments. We will create designs/logo for an imaginary sports team (perhaps from an imaginary sport?!), a portrait of a politician that delivers a message/point of view without the use of any text, a p.s.a. based on a current event, storyboards for a movie trailer or commercial, a comic book page that tells a story through the use of sequential art, character design for a video game as well as studying a figure from the Pop Art movement itself.
Students will be given a variety of assignments that deal with issues in popular culture. Each student will create their own blog to create solutions for assignments which will deal with both writing and imagery. Students will be asked to explore new ground as well as apply their own interests to assignments. We will create designs/logo for an imaginary sports team (perhaps from an imaginary sport?!), a portrait of a politician that delivers a message/point of view without the use of any text, a p.s.a. based on a current event, storyboards for a movie trailer or commercial, a comic book page that tells a story through the use of sequential art, character design for a video game as well as studying a figure from the Pop Art movement itself.
www.fontspace.com
www.blambot.com
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